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                      | Daniel 
                        Cohen-Or (Tel Aviv University, Israel) |  |   
                      |  |   
                      | Differential 
                          Coordinates and Least-Squares Meshes |  Representing surfaces 
                    in local, rather than global, coordinate systems proves to 
                    be useful for various geometry processing applications. In 
                    particular, we have been investigating surface representations 
                    based on differential coordinates, constructed using the Laplacian 
                    operator. Unlike global Cartesian coordinates, that only represent 
                    the spatial locations of points on the surface, differential 
                    coordinates capture the local surface details which greatly 
                    affect the shading of the surface and thus its visual appearance. 
                    On polygonal meshes, differential coordinates and the discrete 
                    mesh Laplacian operator provide an efficient linear surface 
                    reconstruction framework suitable for various mesh processing 
                    tasks. In my talk I will discuss the important properties 
                    of differential coordinates and show their applications for 
                    surface reconstruction. In particular, I will discuss the 
                    Least-squares meshes and show some results of details-transfer 
                    and surface completion. Very short bio: Daniel Cohen-Or is an 
                    Associate Professor at the School of Computer Science at Tel-Aviv 
                    University. He received a B.Sc. in both Mathematics and Computer 
                    Science (1985), an M.Sc. in Computer Science (1986) from Ben-Gurion 
                    University, and a Ph.D.~from the Department of Computer Science 
                    (1991) at State University of New York at Stony Brook. His 
                    current research interest includes, shape modeling, visibility, 
                    and image synthesis. 
 
 
                     
                      | James 
                        Greenleaf (Mayo Clinic College 
                        of Medicine, USA) |  |   
                      |  |   
                      |  
                          Vibro-acoustography and Vibrometry 
                            for Imaging and Measurement of Biological Tissues 
                           |   
                      | Vibro-acoustography 
                          is a method of imaging and measurement that uses ultrasound 
                          to produce radiation force to vibrate objects. The radiation 
                          force is concentrated laterally by focusing the ultrasound 
                          beam. The radiation force is limited in depth by intersecting 
                          two beams at different frequencies, producing interference 
                          between the beams at the difference frequency only at 
                          their intersection. This results in a radiation stress 
                          of limited spatial extent on or within the object of 
                          interest. The resulting harmonic displacement of the 
                          object is detected by acoustic emission, ultrasound 
                          Doppler, or laser interferometery. The displacement 
                          is a complicated function of the object material parameters. 
                          However, significant images (Vibro-acoustography) and 
                          regional measurements (Vibrometry) can be made with 
                          this arrangement. Vibro-acoustography can produce high-resolution, 
                          speckle free images of biologically relevant objects 
                          such as breast micro-calcification and lesions, vessel 
                          calcifications, heart valves, and normal and calcified 
                          arteries. Vibrometry can also make spot measurements 
                          such as detection of micro bubble contrast agent concentration 
                          in vessels. Several examples of these results will be 
                          described.  Very short bio: Prof. Greenleaf 
                          is currently Professor of Biophysics and Associate Professor 
                          of Medicine, Mayo Medical School, and Consultant in 
                          the Departments of Physiology, Biophysics, and Cardiovascular 
                          Disease and Medicine, Mayo Foundation. He has served 
                          on the IEEE Technical Committee for the Ultrasonics 
                          Symposium for ten years. He is chair of the IEEE UFFCS 
                          Subcommittee on Ultrasonics in Medicine/IEEE Measurement 
                          Guide Editors, and on the IEEE Medical Ultrasound Committee. 
                          Dr. Greenleaf has six patents and is recipient of the 
                          1986 J. Holmes Pioneer award and the William Frye award 
                          from the American Institute of Ultrasound in Medicine 
                          and is a Fellow of IEEE and AIUM and ASA. Dr. Greenleaf 
                          was the Distinguished Lecturer for IEEE Ultrasonics, 
                          Ferroelectrics, and Frequency Control Society (1990/1991). 
                          His special field of interest is in ultrasonic biomedical 
                          imaging science and has published more than 234 articles 
                          and edited five books in the field. |  
 
                     
                      | Rick 
                        Parent (The Ohio-State University, 
                        USA) |  |   
                      |  |   
                      | MARKERLESS 
                          MOTION CAPTURE
 |  Motion capture is a popular 
                    tool for computer animation, especially for animating the 
                    human figure. Motion capture, or mocap as it is more popularly 
                    called, requires that the person whose motion is being captured 
                    is outfitted with some type of active sensors or passive markers 
                    in order for the system to record movement. The positions 
                    of these sensors or markers are used to compute the positions 
                    of the joints. The joint positions are then used to reconstruct 
                    the joint angles over time. These joint angles can then be 
                    used with an appropriately configured skeleton to animate 
                    a synthetic figure. The problem with conventional motion capture 
                    is that it requires expensive equipment, requires extensive 
                    set-up and initialization, needs a conditioned environment 
                    and is restrictive of the motion being captured. An active 
                    area of research is concerned with developing techniques for 
                    capturing the motion of a human figure without the instrumentation 
                    required by traditional mocap systems. Various approaches 
                    have been tried with limited but interesting results. The 
                    approaches differ in a number of ways, among them: reconstruction 
                    of motion in two dimensions versus three dimensions, use of 
                    a single camera versus multiple cameras, use of extracted 
                    silhouettes versus use of color and texture, use of limiting 
                    assumptions about the motion being tracked, use of knowledge 
                    of anatomy and physics, robustness, and responsiveness. I 
                    will survey some of these approaches, presenting some results 
                    and discussing trade-offs. Our own work, which is a single-camera, 
                    extraced silhouette, model-based, 3D approach will be presented. 
                    This area of research represents an interesting blend of vision 
                    and computer graphics.  Very short bio:
 Rick Parent is an Associate Professor in 
                    the Computer Science and Engineering Department of Ohio State 
                    University (OSU). As a graduate student, Rick worked at the 
                    Computer Graphics Research Group (CGRG) at OSU under the direction 
                    of Charles Csuri. In 1977, he received his Ph.D. from the 
                    Computer and Information Science (CIS) Department, majoring 
                    in Artificial Intelligence. For the next three years, he worked 
                    at CGRG first as a Research Associate, and then as Associate 
                    Director. In 1980 he co-founded and was President of The Computer 
                    Animation Company. In 1985, he joined the faculty of the CIS 
                    Department (now the Department of Computer Science and Engineering) 
                    at Ohio State. Rick's research interests include various aspects 
                    of computer animation with special focus on animation of the 
                    human figure. He is the author of Computer Animation: Algorithms 
                    and Techniques, published by Morgan Kaufmann in 2001. Currently, 
                    he is working on facial animation and on using model-based 
                    techniques to track human figures in video.
 
 
                     
                      | Antonio 
                          Oliveira (UFRJ,Brazil) |  |   
                      |  |   
                      | Enhancing the topology control 
                        of snakes and T-Surfaces |   Consider a set of simple 
                    polygonal curves, disjoint to each other, evolving in the 
                    plane by discrete steps. If necessary, after each step, simplicity 
                    is recovered by means of splits and disjunction by a merge, 
                    when two of them collide. Implementing the evolution 
                    of such curves in an efficient way, requires embedding them 
                    into a framework which partitions the plane into cells and 
                    redefining the curves so that they do not have an unbounded 
                    number of vertices in a same cell. Topologically Adaptable 
                    Snakes (T-snakes), which have been created to segment images 
                    with multiple objects, evolve like the curves of the system 
                    above. The standard form of enabling these snakes to make 
                    topological changes is to consider the union of their contours 
                    as a level set of a step dependent function. An alternative 
                    approach reduces the time lag, so that, at each step, a snake 
                    reaches a single new cell vertex. In the Loop-snakes model, 
                    the snakes move in a way that each region which has not been 
                    visited by them is delimited by a loop contained in regularized 
                    approximations of the contours where the snakes are [UTF-8?]positioned 
                    after a motion step. These loops ÿÿ which are taken 
                    as the snakes of the next step - must be distinguished from 
                    those defining doubly visited regions. This can be done in 
                    constant time at the very moment the loop is created. The 
                    whole process can be implemented by examining only the contours, 
                    without the need of considering their surroundings. In addition, 
                    the curves of a step need to be traversed only once. Moreover, 
                    as the processing essentially requires only data produced 
                    at the current step, it is easier to refine the cells mesh 
                    during the process, revert the evolution direction of a snake 
                    and incorporate the structure used to control the topology 
                    into the representation of the curves.All 
                    these desirable properties have a price. Topological changes 
                    get more complicated. However, as the number of these changes 
                    is usually irrelevant, compared to that of snaxels, this fact 
                    affects slightly the performance of the process. Bubble T-surfaces are 
                    the 3D version of Loop-snakes. The case of a single contracting 
                    T-surface, has been studied with more details. If the faces 
                    of the moving surfaces are updated in breadth first order 
                    it is easier to obtain their bubble structure. That structure 
                    corresponds in the 3D case to the loop tree of a planar curve. 
                    Different regularization approaches have been tried and new 
                    questions like preventing theunnecessary creation of genus are treated.
 Very short bio: Antonio Alberto Fernandes 
                    de Oliveira has graduated in Electronic Engineering(1973) 
                    and got his M. Sc and D.Sc. degrees in Mathematics(1974) and 
                    Optimization(1979). Since 1975 he has been a professor of 
                    the department of Systems Engineering and Computer Sciences 
                    of COPPE- Federal University of Rio de Janeiro and was a Visiting 
                    Scholar in University of Berkeley from 1988 to1990. Among 
                    others, he helped to introduce the areas now covered by SIBGRAPI 
                    into the Brazilian University. He took part in the creation 
                    of the Computer Graphics group of his department in 1983 and 
                    started the research activities/ offered the first regular 
                    courses on Computational Geometry (1985) and Computer Vision 
                    (1990). He is also the author of three books and his present 
                    areas of interest are Procedural Recognition, Reconstruction 
                    from Projections and Range-Maps and Segmentation of 2 and 
                    3D-images withmultiple objects.
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