|  Liliane dos Santos Machado
 Department of Computer Sciences
 Federal University of Paraíba
 João Pessoa, PB, Brazil
 liliane@di.ufpb.br
 Ronei Marcos de MoraesStatistics Department
 Federal University of Paraíba
 João Pessoa, PB, Brazil
 ronei@de.ufpb.br
 In recent years, interactive graphical 
                          applications have gained considerable attention with 
                          the games. In fact, games are only one kind of computer 
                          graphics application. With the technological evolution 
                          and the emergence of the virtual reality, graphics systems 
                          have becoming more realistic. In this context, there 
                          is great interest in the creation of three-dimensional 
                          scenes using free software that can be visualized in 
                          3D. This tutorial presents the steps 
                          for the development of interactive 3D applications with 
                          OpenGL and GLUT. OpenGL is an application-programming 
                          interface (API) composed by commands to specify objects 
                          and operations to create 2D and 3D graphical applications. 
                          Due its functionalities, OpenGL became a standard adopted 
                          by industry in the development of graphics, and it is 
                          implemented in most of video cards. GLUT (OpenGL Utility 
                          Toolkit) is a set of tools to develop programs based 
                          on OpenGL. It provides a way to write OpenGL programs, 
                          without the complexity entailed by the details of the 
                          native window system APIs. Because the GLUT library 
                          source code is freely available, it is a valuable resource 
                          for learning OpenGL. All code and examples to be presented 
                          were developed with free sofware using the KLabteve, 
                          a Kurumin Linux remaster, developed by the Laboratory 
                          of Technologies for Virtual Learning and Statistics 
                          (LabTEVE) at the Federal University of Paraíba. 
                          This Linux remaster contains all free tools necessary 
                          to create graphical applications, including 2D and 3D 
                          modeling, image editing, programming languages and graphical 
                          libraries.  Starting from objects modeling with 
                          the Blender software will be generated three-dimensional 
                          objects. At this point it will be discussed file contents 
                          for 3D models and how these models can be integrated 
                          to a C language code to create 3D scenes. After that, 
                          methods to project the scenes in 3D and the devices 
                          necessary to the stereoscopic visualization will be 
                          presented.  Finally, will be discussed how to 
                          integrate interactivity to the applications by mouse 
                          or keyboard and how to provide some realism to the scenes 
                          using illumination models.  |